The big differences between yours, and theirs
- The distance between their walls is constant, while yours fluctuates. This means their arches are all the same size, while yours will differ.
- Your hallway is straight, their hallway curves
- Your glass skylight ‘domes over’ to meet the ceiling of the entrance to the hallway.
I built it out of my own curiosity.
Here is the model if you want to take it:
And here is how I did it step by step.
Get the Archimedes Two plugin by scriptos: Archimedes (v3.1.9) - Roblox
(I think this is the correct link, but Roblox is under maintenance right now so I can’t check)
Step 1: Build a segment of wall, and your metal support arch in the center for the panes.
(My floor ended up being size (40,1,30), my walls were (1,17,30), and each increment of my metal arch was (1, 4, 1). Using Archimedes, I cloned the increment into the full arch at 8 degrees.
Step 2: Build your ribs
For this, I used the basic mouse-drag tool to position the ribs at the ends of the black arch increments, making them flush, like so:
Step 2.5 Use your arch to create more, perpendicular ribs to outline the “frame” for your pane
To make sure this was uniform, I first copied my arch twice, and, knowing that my floor was 30 studs, I moved one copy 15 studs forward, and the other copy 15 studs back. This created caps at either end of the hallway. Then I copied it twice more, and moved those copies samely, except instead of 15 studs, I moved each copy 7.5 studs. This means that ALL my window panes are assured to be the same size
Step 3: Build your panes
All you need to do is clone one of your center arch increments that touches a wall.
Press Ctrl+D
Then, with the resize tool set to 15, hold control and drag it to size. Color it to look like a window.
Use the Archimedes plugin set to the same degree as you had it set to when you made your arch initially, and run it repeatedly
(again mine was 8 degrees)
Step 4: Group that model, and use Archimedes to create your long hallway.
Yay you’re done
Now touch up the inside. The higher you set the angle of your arc on this last step, the more imperfections you’ll see inside. Just touch them up and you’ll be good to go.