HintService (Archived) | Legacy hints reimagined, customizable, straight-forward, and simple

Update

I recently deployed an update. Thanks for your patience!

Update

I recently deployed an update. Thanks for your patience!

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Update

I recently deployed an update. Thanks for your patience!

Read More

Added warning if HintService is not up-to-date

How can we update while keeping custom theme

All you need to do is drag your theme module out, then insert the new HintService, then drag your custom theme back into the themes folder.

Update

I recently deployed an update. Thanks for your patience!

Read More

What do you mean by where to put the folders? Also, it’s all local, you can use the example script to help you.

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It’s best that you put it in replicated storage, do not move the folders out of the module or it will not work, do not edit the folders or anything in them. About the “Themes” folder, refer to the main post.

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Use a server script and a remote event, call the event from the server script on your proximity prompt, then listen on the client.

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This is kind of irrelevant to the module and can easily be done yourself with just a little more effort.

Big oops. Replied to the wrong resource LOL

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I’ll help you out tomorrow, I have to sleep. The best thing I can say is to read the remote events article on the devhub

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This is because you are trying to use the module on the server, this only works on clients.

Is there some sort of “force chat exploit” in HintService?

Amazing! I suggest a fast tween though

What do you mean by this? You can edit the length of the tween.

Not that I know of, and this is completely unrelated to chat and is client-sided.

You should make the hint come up from the bottom of the screen. Otherwise, nice!

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Do you mean an animation where it pops up from the bottom? If so, this isn’t possible because we use a UIListLayout for the hint layout.

Very nice module, definitely going to use this for my game!
Also I have a small question though, are we able to add offsets to hints?

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