Sorry about that! Thats a mistake on my end. Try changing it to :broadcast()
That worked like a charm. Thank you! I will definitely consider using this system as it is pretty easy to use
I donāt want to do that because its deprecatedā¦
Okay, seems like I found out another problem with this system. when I set the :broadcast()
to true
, it gives me this error:
Thanks for the report! Will be fixing soon.
I know. This is just a bandaid solution for now.
Should be fixed! You will be auto kicked from studio play testing when a new version is available.
Hey, I figured it out! Thanks for not telling me because it felt nice to learn it by myself I shouldnāt have asked for an in-depth tutorial on remote events because thatās not what this is about it about the module not how to use remote events and me asking you for the answers was not the right move I sometimes forget that the DevForum isnāt a place for all the answers itās a place to learn how to get those answers on your own. Iām going to delete the stuff thatās taking up space on this post though.
Also love this, helps me so much with my games.
Thank you, Thothboy
OK so it works perfectly and im implementing it into my game no problems with it but i get this error like should i ignore this or does it mean something.
Iāll be looking into this, thanks!
This looks quite good, but I wouldnāt use the API to replace the legacy āHintā instance, I would rather use the system I made for simpler stuff like that. This is more of a āstacked notification serviceā.
You said to use the deprecated hint object for now, but you also said:
I think you should be a little clearer in the description.
Great module, simple & easy to use. You should make a GitHub for this. I made some modification to the code and added the following:
-
HintService.setMaxBroadcasts(number: number)
Sets a maximum of broadcasts you can have at a time -
HintService.getCurrentBroadcasts()
return: table
Returns a table consisting of all the on-going broadcasts -
HintService.setDebounceEnabled(enabled: boolean)
Enables debounce -
HintService.setDebounceTime(time: number)
Sets a time for the debounce
If you could upload this to GitHub Iāll make a pull request.
Canāt replicate, code?
Could you also provide code?
Iām using the standard example code
Iām not too sure of how GitHub works. Iāll definitely be implementing this, and your features.
Turns out :getHintLabel() wasnāt an added method and HintAdded and HintRemoving were returning hint labels instead of HintObjects. I fixed this including the changes above. I published the version 2.4.2 of this module on github as well as my commit. Here you can see my changes:
I recommend you google it, it is very easy to get started.
P.S:
It is very easy to setup and it makes it very easy to keep track of issues, pull requests and source code. I created a GitHub for my own use but if you wish to approve my code and merge it let me know.
Attempt to index nil on playerGui on line 35
Thanks for the bug report! Can you show me your code so I know what is wrong specifically?