I made a skinned mesh character and was wondering why it would always slip across the map. When I changed the hip height to 2 after realizing that was the problem it didn’t work. After checking the humanoid while I was in the game it was -1 instead of 2, even when I stopped and looked back at the humanoid in starter character it was still 2 but would revert to -1 for no reason.
Studio:
Ingame:
Did you disable the AutomaticScaling
feature on Humanoid
?
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I dont believe I disabled it. I know its important to skinned meshes and when I checked it was on
Try to disable it and see if it works.
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Alright. Ill try to see if it works.
Thanks btw it did work. I never thought I had to disable it because it usually can stretch animations but I have a plugin for that
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