Hip height reverts to -1 instead of staying at 2

I made a skinned mesh character and was wondering why it would always slip across the map. When I changed the hip height to 2 after realizing that was the problem it didn’t work. After checking the humanoid while I was in the game it was -1 instead of 2, even when I stopped and looked back at the humanoid in starter character it was still 2 but would revert to -1 for no reason.
Screenshot 2020-12-06 131145
Screenshot 2020-12-06 131319

Did you disable the AutomaticScaling feature on Humanoid?

1 Like

I dont believe I disabled it. I know its important to skinned meshes and when I checked it was on

Try to disable it and see if it works.

1 Like

Alright. Ill try to see if it works.

Thanks btw it did work. I never thought I had to disable it because it usually can stretch animations but I have a plugin for that

Screenshot 2020-12-06 131918

1 Like