HipHeight - lacks documentation or lacks features

Expected Behavior:
HipHeight is better to have more-through documentation on its activation/deactivation. And I expected HipHeight to activate instantly as the monster transformation happened so that transforming won’t be disruptive on player’s gameplay. [see ‘gyazo’]

Actual Behavior:
HipHeight is so broken, or it lacks documentation. We do not know when HipHeight is deactivated or activated. When my transformation (using skinned meshes) gets enabled, the hipheight is getting deactivated for 5 seconds before activating again and I have no absolute idea how to fix it.

StateTypes, nothing happens.

I am really sure it’s the HipHeight but I cannot think of any workarounds that does not need to be hard-coded to fix these.

To explain further, my original character is welded unto the monster/transformation. I did it this way so I do not need to respawn the original character everytime they disabled the transformation, hence creating more lag in the process.
https://gyazo.com/dae49af09119a724a4695332cd98586d

Possible Reproduction Steps
You just gotta weld another original character unto a monster’s humanoid (or any humanoid) and the monster will take 1-3 seconds to enable its HipHeight. It does not matter whether it’s PlatformEnabled for the original character or not.

Issue Area: Specific
Issue Type: Engine
Impact: High
Frequency: Constantly

3 Likes

We’ve filed a ticket to our internal database for this issue and will come back as soon as we have news!

Thanks for the report!

4 Likes

Hey @Froredion - huge thank you for the report. This looks more like a feature request. Would you mind posting one? Info can be found here: How to post a Feature Request

Closing this out. Thanks again!