The Electric State: Pacifica - Seeking an Experienced Scripter
To any professional scripters, please consider helping us make this ambitious game a success.
The Electric State: Pacifica team is looking for an additional talented scripter to help us take our much-anticipated survival game to the next level. This position is being remotely offered to applicants ages 16 and older.
There’s our 16k by 16k stud map by the way, many details are obscured due to the distance picture was taken at, please inquire for more.
About Us
We are an extremely driven and professional development team that has put months of work and dedication into completing our project, which is expected to release in late February. We have an incredible amount of progress on the game’s development. Our games release is being eagerly awaited by a community of supporters from other Electric State genre games, with a discord server of over 400 supporters. The game is based on a book written by Swedish author and artist Simon Stålenhag, a dystopian society taking place in 90s California. We hope to find talented and professional candidates who are motivated to expedite the scripting process, bring new ideas to the table and are invested in making the game better overall.
@DreadNautical Development Manager & Director
@DreadNautical Map Designer & Builder
@ProspektNova - Programmer
Vacant - Additional Programmer
Vacant - Additional Programmer
@Heatian123 Prop Maker
@ScytheSlayin Animator
@ScholarOfZoghoLargo - Additional Prop Maker
@chenami - UI Desginer
@Monophony - Soundtrack Artist
@dozino - Trailer and video Artist
The Job
We’re looking for a programmer to join our team and essentially complete the core scripting regarding game mechanics. This job is fully remote and you are able to work from anywhere. Preferably we are seeking those with professional experience as a ROBLOX developer. It is preferable that you can work anywhere from 10 hours a week or more.
Pay: $1,000 USD (or robux equivalent), as well as a to be determined percentage of total game revenue based on your contributions to the team during development and after release.
Responsibilities
- Create and implement gameplay code in aspects of a survival game such as inventory systems, territory systems, weapons, data stores, etc based off of the plan we’ve layed out.
- Fix bugs and make improvements to existing code as necessary
- Communicate with other programmers and developers on the team
Requirements
- Highly experienced with LUA, Roblox Studio, and Roblox API
- Familiar with Object-Oriented Programming
- Must be 16+ years old
- Must speak fluent English
Preferably is familiar with
Visual studio, rojo, or Github
We’re looking for someone who is…
- Accountable, responsible, and trustworthy
- Passionate about game development
- Willing to share their own creative ideas
- Able to learn and adjust to new workflows and methods
- Able to laugh, have fun, and enjoy the process
Progress
The game features a complete, massive, and detailed map based off of Simon Stålenhag’s artwork and story designed and built by me (DreadNautical):
The game also has some various scripting assets already made, many unique props, tools and weapons created by various contributors:
And much more, if we included every picture the post would be too long.
How To Apply
Make sure to send:
- Any resume / portfolio you may have.
- Examples of work you’ve made, either code or examples of what the code does.
- Any previous games you’ve worked on before.
- Anything else that you’re proud of and think would impress us!
Contact Us
You can contact me by either replying here, on discord (preferred) via DreadNautical#7764
Thanks for reading!
We look forward to hearing from you!