We’re looking for people who are very creative and resourceful (huge imagination a bonus) for original knife mesh & texture production. Even though meshes are important, the majority of the job is making texture variations.
Pay is from 5k to 12k Robux for an accepted knife texture and from 8k to 15k Robux per accepted mesh, based on complexity.
5k to 12k Robux and 8k to 15k Robux are 17 to 42 USD and 28 to 52 USD respectively. Robux received from such commissions are supported by Roblox and are eligible for DevEx: http://devforum.roblox.com/t/devex-from-commisions/37938/12?u=loleris
If such sums don’t cut it, we make bigger pay deals for more skins produced during set time.
Primary skill:
- Texture creation (basically you need to know how to draw and make GFX)
Recommended skills:
- Particle Emitter design
- Mesh creation
- Union knowledge
Contact me personally preferably via Skype - “lolerisg” (Make sure to confirm you actually sent a request) or you can also just PM me in this forum.