hello guys me again and now i need your help again plss help me to my problem the hit the does damage run so many time and it does damage more than the damage value plss help me
-- normal script
local item = script.Parent:WaitForChild("Items")
local remote = item:WaitForChild("Remote")
local fireball = item:WaitForChild("FireBall")
local damage = item:WaitForChild("Damage")
local TS = game:GetService("TweenService")
local damagedebounce = false
remote.OnServerEvent:Connect(function(player , mouse , human , barrel)
warn(player.Name)
local newFireBall = fireball:Clone()
newFireBall.Transparency = 0
newFireBall.CanCollide = false
newFireBall.Fire.Enabled = true
newFireBall.Parent = workspace
newFireBall.CFrame = barrel.CFrame * CFrame.new(0,0,0)
local BV = Instance.new("BodyVelocity")
BV.Parent = newFireBall
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BV.Velocity = mouse.LookVector * 50
local Attact1anim = item:WaitForChild("Attact1")
local attact1 = human:LoadAnimation(Attact1anim)
attact1:Play()
newFireBall.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and damagedebounce == false and hit.Parent.Name ~= player.Name then
damagedebounce = true
local Explosion = Instance.new("Part")
Explosion.Name = "Explosion"
Explosion.Anchored = true
Explosion.BrickColor = BrickColor.Red()
Explosion.CanCollide = false
Explosion.Shape = "Ball"
Explosion.Material = Enum.Material.ForceField
Explosion.Size = Vector3.new(0,0,0)
Explosion.Parent = workspace
Explosion.CFrame = newFireBall.CFrame * CFrame.new(0,1,0)
local goal = {}
goal.Size = Vector3.new(20,20,20)
local info = TweenInfo.new(1)
local tween = TS:Create(Explosion , info , goal)
tween:Play()
Explosion.Touched:Connect(function(obj)
local exDV = false
local dmdv = false
local newDV = false
local enemyhuman = obj.Parent:FindFirstChild("Humanoid")
local enemyroot = obj.Parent:FindFirstChild("HumanoidRootPart")
if enemyhuman and enemyroot and obj.Parent.Name ~= player.Name then
if newDV == false then
newDV = true
newFireBall:Destroy()
enemyhuman:TakeDamage(damage.Value)
wait(1)
Explosion:Destroy()
newDV = false
end
end
--[[
if exDV == false and obj.Parent.Name ~= player.Name and enemyhuman and obj.Name == "HumanoidRootPart" and enemyroot and obj.Parent.Name == obj.Parent.Name then
exDV = true
newFireBall:Destroy()
if dmdv == false and enemyhuman and enemyroot then
dmdv = true
enemyhuman:TakeDamage(damage.Value)
wait(1)
dmdv = false
end
wait(1)
Explosion:Destroy()
exDV = false
else
print("no obj")
end]]--
end)
wait(1)
damagedebounce = false
end
end)
game:GetService("Debris"):AddItem(newFireBall , 2)
end)
-- local script
local tool = script.Parent
local item = script.Parent:WaitForChild("Items")
local remote = item:WaitForChild("Remote")
local barrel = script.Parent.Barrel
local debounce = false
local AddHealth = item:WaitForChild("AddHealth").Value
local AddSpeed = item:WaitForChild("AddSpeed").Value
local AddMax = item:WaitForChild("AddMaxHealth").Value
local player = game.Players.LocalPlayer or game.Players.PlayerAdded:Wait()
local char = player.Character or player.CharacterAdded:Wait()
local human = char:WaitForChild("Humanoid")
local mouse = player:GetMouse()
local realmaxhealth = human.MaxHealth
local realhealth = human.Health
local realspeed = human.WalkSpeed
tool.Equipped:Connect(function()
human.MaxHealth = human.MaxHealth + AddMax
human.Health = human.Health + AddHealth
human.WalkSpeed = human.WalkSpeed + AddSpeed
end)
tool.Unequipped:Connect(function()
human.MaxHealth = human.MaxHealth - AddMax
human.Health = human.Health - AddHealth
human.WalkSpeed = human.WalkSpeed - AddSpeed
end)
tool.Activated:Connect(function()
if debounce == false then
debounce = true
remote:FireServer(mouse.hit , human , barrel)
wait(1)
debounce = false
end
end)
the damage is only 5 but it does more than 1000 damage and i already spent 2 hours to fix i i cant plss help me