I want to do the hit detection of a bullet on the server, although the bullets are on the client, for hit detection. However, the bullet doesn’t move in a linear fashion and has multiple steps to it’s trajectory, and is also larger than a single stud.
I currently want to use raycasts (segmented into different rays that form a single path for the hit detection, but i’m not really sure how i would go about doing that, or if raycasting is really the right method to use