Hit detection for on Server for Client-sided Curved, Multi-step bullets

I want to do the hit detection of a bullet on the server, although the bullets are on the client, for hit detection. However, the bullet doesn’t move in a linear fashion and has multiple steps to it’s trajectory, and is also larger than a single stud.

I currently want to use raycasts (segmented into different rays that form a single path for the hit detection, but i’m not really sure how i would go about doing that, or if raycasting is really the right method to use

you’ll probably have to familiarize yourself with these types of equations.

a CUSTOM ray could just match the bullets trajectory

OR

you can use a Touched event. (not preferred though)