Hit Effect Handler | How to make a good hit effect in 5 minutes! Mesh + Particles

Introduction:

Back when I was new to scripting. I struggled to make a good hit effect actually brings an impactful feeling. So I decided to make this simple ModuleScript and a short tutorial that will hopefully handle some of the VFX parts for you in just around 5 minutes! If you play around with this ModuleScript right you can get some actual good results:

Installation:

The ModuleScript is available here
*Remember to put the ModuleScript somewhere in the ReplicatedStorage as it’s the best place for replication and networking!

Let’s start by making a reference that represents the ModuleScript:

local HIT_EFFECT_HANDLER = require(script.HitEffectHandler)

Let’s make a good hit effect!

Before we start scripting, so you will need a special mesh part that looks something like this!
image

And also a ParticleEmitter that looks like this!

image

Psst. if you don’t have any of these, no worries I got you :wink:! Click here for the mesh and here for the ParticleEmitter.

Alright, let’s start scripting!

Mesh Explosion Effect
I’ve written a sample code right here make sure to read the comments next to every line!

local HIT_EFFECT_HANDLER = require(script.HitEffectHandler)

local MeshEffect = HIT_EFFECT_HANDLER.new(
    enemy.HumanoidRootPart, --Target 
    game.ServerStorage.Effects.Mesh, --Your special mesh part
    0.25, --Duration 
    6 -- Spawn Rate 
)
MeshEffect:MeshExplode() --Play the explosion!

Check out the cool result!

Particles Effect

local HIT_EFFECT_HANDLER = require(script.HitEffectHandler)

local ParticlesEffect = HIT_EFFECT_HANDLER.new(
    enemy.HumanoidRootPart, --Target 
    game.ServerStorage.Effects.Particles, --Your special mesh part
    1, --Duration (How long will the particles last?)
    1 -- Spawn Rate 
)
ParticlesEffect:GenerateParticles() --Play the particles effect!

Check out the cool result!


Let’s combine the mesh explosion effect and the particles effect together!

:tada: And there you have it, a decent hit effect! :tada:
Make sure to play around with it and be creative! The result won’t disappoint you! :wink:
P.S If you need any help or feedback make sure to leave a comment so I can check it out later.

86 Likes

This is cool!! Could you expand the module to do more kinds of VFXs for skills? Like explosions and stuff

2 Likes

the topic is very good, but the modules are offsale

1 Like

@localtbowm Your mesh models and module script is offsale

1 Like

very good but every models are offsale

1 Like

Oh! Thanks for reminding me, All of the assets are on sale now! :grinning_face_with_smiling_eyes:

2 Likes

I can’t seem to make it work… I’ve done everything but I just dont know how I can see the effect ;<

DId you require the module script?If it’s fixed then ignore the message

Hi there,I was wondering how do you use MeshSpin()?