Introduction:
Back when I was new to scripting. I struggled to make a good hit effect actually brings an impactful feeling. So I decided to make this simple ModuleScript and a short tutorial that will hopefully handle some of the VFX parts for you in just around 5 minutes! If you play around with this ModuleScript right you can get some actual good results:
Installation:
The ModuleScript is available here
*Remember to put the ModuleScript somewhere in the ReplicatedStorage as it’s the best place for replication and networking!
Let’s start by making a reference that represents the ModuleScript:
local HIT_EFFECT_HANDLER = require(script.HitEffectHandler)
Let’s make a good hit effect!
Before we start scripting, so you will need a special mesh part that looks something like this!
And also a ParticleEmitter that looks like this!
Psst. if you don’t have any of these, no worries I got you ! Click here for the mesh and here for the ParticleEmitter.
Alright, let’s start scripting!
Mesh Explosion Effect
I’ve written a sample code right here make sure to read the comments next to every line!
local HIT_EFFECT_HANDLER = require(script.HitEffectHandler)
local MeshEffect = HIT_EFFECT_HANDLER.new(
enemy.HumanoidRootPart, --Target
game.ServerStorage.Effects.Mesh, --Your special mesh part
0.25, --Duration
6 -- Spawn Rate
)
MeshEffect:MeshExplode() --Play the explosion!
Check out the cool result!
Particles Effect
local HIT_EFFECT_HANDLER = require(script.HitEffectHandler)
local ParticlesEffect = HIT_EFFECT_HANDLER.new(
enemy.HumanoidRootPart, --Target
game.ServerStorage.Effects.Particles, --Your special mesh part
1, --Duration (How long will the particles last?)
1 -- Spawn Rate
)
ParticlesEffect:GenerateParticles() --Play the particles effect!
Check out the cool result!
Let’s combine the mesh explosion effect and the particles effect together!


Make sure to play around with it and be creative! The result won’t disappoint you!

P.S If you need any help or feedback make sure to leave a comment so I can check it out later.