Hi everyone! I am creating an FNF game and currently, my task it to create hit recognition. This game is UI base and I don’t know the most efficient way to detect a player hitting a note. If you have any ideas, please let me know! Thank you.
Create 2 frames, one at the max range you can hit, and 1 at the minimum range you can hit (both to record Positions), use UserInputService to detect key presses, and key releases, and using UDim2.new(), detect if the arrows are out of range (give a miss), if they are in range (give a hit)
If you want multiple (idk what you call them) like Amazing! Cool! Nice! Good! Bad Terrible, then you can create multiple frames and do that.
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