Hitbox Library V1
I’m not going to lie. This is my first DevForum post so sorry if its a bit vague.
Anyway.
This hitbox library is meant so people can keep their hitboxes under a singular module instead of using lots of different modules. If you look at the example code I provided, The hitbox usages are exactly the same as the modules themselves.
A better explanation coming soon, Sorry.
Support
RaycastHitboxV4 (Swordphin123) - Raycast Hitbox 4.01: For all your melee needs!
My Personal Spatial Query Module - DevForum Post Coming Soon
Rotated Region3 - Rotated Region 3 Module
Usage
Important
PLEASE REPORT BUGS TO:
Discord: rsxpct#0001
Email: rsxpct2@gmail.com
GITHUB COMING SOON
4 Likes
Yes, it is pretty vague. Say, what would I use this for? Why would I use it over other resources? Is it performant? Does it have any bugs?
There’s not much to say about the module itself since… I have no idea what it’s supposed to do without looking at the code, which not many people want to do.
Sorry, I had named it wrong LOL. Anyway, Its a hitbox library that contains any hitboxes I find useful.
Such as: RaycastHitboxV4, Spatial Query, RotatedRegion and more that I’ll be adding support for later.
Its meant so people can keep their hitboxes under a singular module instead of using lots of different modules. If you look at the example code I provided, The hitbox usages are exactly the same as the modules themselves.
Its useless in a way but also useful in some circumstances. You can think of it as NPM for javascript but smaller.
1 Like
No Prob, my first post (in creations feedback) was worse than this
I would recommend making a code block
--code
You code can be here and not in pictures
And explain the code aswell
I’m currently making a Github page and a github wiki for the library. When that’s done I’ll remove the code, Thanks for the tip though.
1 Like