I’m currently in the process of making a melee-combat game. I just experienced a very large issue. I have a hitbox which is just a large part around the player (inside the player’s character)
It’s acting as-if cancollide is true, and I’ve double checked, and it’s false! Why is this happening?
I’ve never made anything like this before. So any clue on to why this is occuring would be really helpful, thanks!
Check if there isn’t any other part in replicated storage with the same name (PlrHitbox) that has cancollide set to true, if not then just set the NewBox collide to false through the script itself
I solved it, I don’t really understand it but setting the Property “Massless” to true on the hitbox somehow fixed it. Which is still weird because cancollide was false.