It’s pretty simple, it just renames the keyframe you want to start your hitbox at to “HitStart” so you can do AnimationTrack.KeyframeReached:Wait()
or
local conn; conn = AnimationTrack.KeyframeReached:Connect(function(keyframeName)
if not conn.Connected then return end
if keyframeName == "HitStart" then
conn:Disconect()
-- Start hitbox here
end
end)
Plugin: https://www.roblox.com/library/configure?id=10842307025#!/general
How to use
- Schedule the hitbox at the keyframe you want.
- Save the modified keyframe sequence as an animation.
- Play the animation and then use one of the two methods of listening for the
AnimationTrack.KeyframeReached
event I posted above to start the hitbox.