Hitbox System for my game help

Hello, I want to create a Hitbox system for my game, my ability is an barrage of punches, so it will tick damage over a period of time. I was wondering, how I could implement and hitbox system for my game. Preferably not a raycast hitbox.

Here is how to animation looks (the white character is the attacking character)
image

Basically I want to have a hitbox on the attacking character and it ticks damage over a period of time i.e. a punch barrage.

Any help will be appreicated!

Well you said not a Raycast Hitbox, so I assume GetPartBoundsInBox() Hitbox neither? The only thing you can do is touched function, which is sometimes bad.

How would I use a raycast hitbox, I tried a raycast sometime ago and it sometimes just didn’t register the hit. Like I want boxes infront of the white character and people that hit the box get damaged will this be possible with raycasts?

Raycast isn’t for the Hitbox, but Region3 or GetPartInBounds