Thanks for the feedback and issues you found.
Will see what I can do.
Thanks for the feedback and issues you found.
Will see what I can do.
Just got back and saw this, good job keep going!
Looking back at this post, a suggestion I have is to make the gun (arm) follow the mouse, obviously with a limited range of motion. I think it would make it much more fun, easier, and immersive to shoot this way instead of just having the gun point straight ahead and not down, up, left, etcetera.
Also, if you can slide me that mouse movement menu thing script, I’d appreciate it.
I really like it! So much potential, keep up the good work.
After seeing your post in HiddenDevs, I decided to try it out again. I really like how you made the menu and the work you have done on it so far.
Here are some changes that I think could help.
When you are locked on to an enemy, maybe you can still move around without the character facing towards him, but when you shoot you could make the character lerp to the enemy and shoot (maybe auto face to the enemy if you ever decide to add an aim feature?).
Another thing, when you shoot, if the enemy is at a certain radius, make him automatically go down or run away from you, similar to how the scream works.
Lastly, more of a bug, when an enemy is dead and you hide it in the bush, the ragdoll doesn’t stay in the bush.
Note: Give us ammo in the gun, I hate reloading!!!
Update:
Updated the Menu.
Multiplayer lobbys should work. (but in general still have some small bugs)
When you shoot near the target (30 studs) they run away to the exit and try to escape, (not at all finished)
Just changed the functionality of the loading screen a bit.
+Other small fixes and stuff
Thanks for all the people supporting this little project.
Hey, I’m getting an error along the lines of this when pressing “Start” in a lobby.
Players.PizzaArmy333.PlayerGui.Party.CreateParty.LocalScript, Line 84
Attempt to index nil with 'Position'
Edit: rejoined and it worked
Small Update
Just wanna say that I am on a school trip from Monday - Friday so I won’t update the game in that time
I’m not really understanding the point of the moral system except decoration, will it have more uses later?
Yea later on definitely but for now its more like decoration yea
I’m back, and I already made some small changes that can be viewed in the games update log
A bit bigger update
(play the game here)
V0.12
Hey uh, is this intentional?
roblox just hasent sanitized the animation yet, so no not really
By the way, will there be lots of lore/info about the storyline (if there is one), such as cutscenes and more about who lunaaa iss
yeah, probably later, once I finished working on the core mechanics and everything (and I can already tell that she is your operator)
Something I noticed were the NPCs walking back and forth between the three squares on the ground.
I assume they just pick a random square, a random position on that square, and then navigate to that spot. My guess because I don’t remember seeing any of them stopping anywhere outside the squares (except for this one weirdo).
I think this is a good idea for handling constantly moving NPCs and I will use it in the future.
Aside from that I hovered my mouse over the silhouette and three words popped up–all hobbies or actions. I assume these are things I will find the target doing and I think this clue aspect is very fun.
I’ll be sure to check out your game when you get more content out.