It has got Reflectance, Smooth Shadows, Transparency, Anti-Aliasing and some other couple of things. 10.000 GUI Frames and every frame is 2x2 pixels.
Amazing. How long does the rendering take?
Like 37 seconds per frame lol
Took me ~7 seconds average. You’re either hugely exaggerating or have a terrible computer ._.
Like 37 seconds per frame lol[/quote]
37 seconds to do 200x200 with 6x AA.
This is 100x100 with 4x AA.
I’ve done so many updates on the lighting, optimization and what user is capable of. Now you can choose your values or make it Automatic, see the FPS and many other things…
I like it. You can get very stunning renders like:
Thought I don’t really like how the reflections look and the anti-aliasing isn’t really smoothening those edges, just blurs the image.
I rewrote the ligthing. There aren’t bugs now and everything looks much better. Reflections are stupid because I made too many haxy ways to do it. I know anti-aliasing is very stupid right now I’ll upgrade it when I find a way to properly do it selectively.
God rays are coming…
That reflective sphere is the best thing I’ve seen all day. Tell me again why this isn’t on the blog?
I really think it’s awesome but it’s not on the blog because it’s not really a game. What this game should be is a competitive photography game, where players vote who took the best picture on really well-built maps. Kind of like apples to apples. It’d be a chill game to play and people would stay on it really long, I think.
That’s actually a pretty good idea. I’ll start doing that in summer with all the pretty GUIs and game dynamics. But first I have to improve it a little more…
I demand 2.5% of all profits.
theJKisstrongwiththisone
This is what I see after I click the button to start rendering. It only renders a part of a frame and then stops. No errors in the local developer console.
[quote] This is what I see after I click the button to start rendering. It only renders a part of a frame and then stops. No errors in the local developer console.
[/quote]
Sorry, I’ve accidently set the brightness of a light too high and forgot it like that.
Plus, sun is added, lighting is less buggy, got rid of some pixelation and now with Shininess.