I was wondering how I can hold the position of an animation at a certain time. For example I have animation that will take a bat and do an animation in front of the character, but the player will just go back to the original tool pose position.
If anyone has an idea on how to do this it would be appreciated
tool.Unequipped:Connect(function()
for i,Animation in pairs(hum:GetPlayingAnimationTracks()) do
if Animation.Name == (The Animations Name) then
Animation:Stop()
end
end
end)
tool.Unequipped:Connect(function()
local char = workspace:FindFirstChild(plr.Name)
local hum = char.Humanoid
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
if v.Name == "equip" then
v:Stop()
end
end
end)