I was wondering how I can hold the position of an animation at a certain time. For example I have animation that will take a bat and do an animation in front of the character, but the player will just go back to the original tool pose position.
If anyone has an idea on how to do this it would be appreciated
local char = workspace:FindFirstChild(plr.Name)
local hum = char.Humanoid
for i, v in pairs(hum:GetPlayingAnimationTracks()) do
if v.Name == "equip" then