Hold Mouse 1 For Heavy Attack

I’m making a combat system similar to the one found in New World. In New World, you can press Mouse 1 for a light attack, or hold it for a heavy attack. How would I make this without adding a long delay before attacks are registered?

https://developer.roblox.com/en-us/api-reference/function/UserInputService/IsKeyDown

Use the IsKeyDown function from the UserInputService service to check if a key is being held down.

yes but how would this mix with the normal M1 attacks?

make a iskeyup and use the tick() to create and check if more the > 5 or so

and check if holding for more then 5 seconds ig

local UIS = game:GetService("UserInputService")

UIS.InputBegan:Connect(function(input, processed)
	if input.KeyCode == Enum.KeyCode.A then --checks if the "A" key is pressed
		local count = 1
		while wait() do --every 1/60th of a second
			if UIS:IsKeyDown(Enum.KeyCode.A) then
				count +=1
			else
				break --break out of while loop
			end
		end
		if count <= 2 then --key held for 2 or fewer frames
			--some action
		else --key held for more than 2 frames
			--do some other action
		end
	end
end)

wait() can be replaced by tick or some other timing method as the above post suggests. You’ll need to modify the above slightly to fit your needs.