I have a gun animation that simply just raises the hand forward, it works fine except when it interacts with my over-the-shoulder camera that rotates the character’s Waist Motor6D to rotate the torso such that it faces the camera direction.
It’ll basically remain in the same position and not rotate with it and sometimes also weirdly jitters, any idea why I can fix this?
The animation’s priority is Idle, it just has keyframes for the arm, and I tried it with and without keyframes for both the lower and upper torso, but that changed nothing.
I have looked into .Transform after you and @ignite_rock mentioned it, but after substituting C0 with it, nothing changed, not sure I understand how the property is used.