HOLOCENE - Open world modern day animal survival game

The Holocene is the current geological epoch, starting 11,000 years ago and continuing today.

Holocene allows the player to play as a range of currently existing animals or recently extinct ones in a large 8000 x 4000 studs map (landmass only counted), being able to manage their hunger, thirst, oxygen, moisture and sleep levels.

Holocene is similar to my other games, namely Dinosaur World, Marine World, and Mythical World.

Preview of the menu:
mainmenu

A low FPS preview of the shark animations:
SharkGIF

The animals have gradual acceleration / deceleration, as well as tilting when turning, two features that I have not implemented in my previous games.
Turning

Preview of the hunger bar filling on eating:
eatfood

As of this post the game is 3 days old.

The game will not be open until I complete it, but if you want to stay updated, the link is here:

Edit 21/09/2019:
Added gliding/diving mechanic for eagle, as well as carrying objects.
eagle%20glide

eagle%20collect

51 Likes

Lovely game!

I’m willing to develop for you!

((if you wanted))

Anyway, i love the game you should carry on developing never go off track!

1 Like

You really need to set the canvas size of the list scrolling frames to the total absolute size the elements take up.

2 Likes

Just a quick question; YOU’VE ONLY BEEN WORKING ON THIS GAME FOR 3 DAYS? If that’s true

then I wonder what can you do in a month?

3 Likes

Amazing work! The animals look very clean and smooth. I would suggest that the hunger bar be a bit lower. It’s not really noticeable in the preview when it fills up.

2 Likes

I wasn’t looking when I was recording, it was on full hunger already

That is amazing. What tools do you use to create the animations?

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I use Roblox Studio’s animation editor to create all my animations

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When you say ‘3 days so far’ does that mean 3 x 24 hours of working time or quite literally however many hours you worked during those 3 days?

Also, did you make the animals or purchased them elsewhere? Commissioned?

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It means 3 days of working for about 4 or 5 hours roughly a day, also everything I make in my games are done by me, except the scripting.

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I see, very impressive. Makes a little more sense knowing you’re not programming it too as I was like how do you have the time to do all of that in such a short period of time. Thank you for the insight.

2 Likes

Looking good dude. For 3 days of work that’s some talent, keep up the good work and see maybe if you can try to smoothen it out a little whilst flying.

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Yes, I agree. Try to smoothen out the flying and maybe make the size of the bars (hunger, thirst, etc…) smaller.

The animations are beautiful and the motion is fluid. Any tips on how to replicate the motion/animation in my own game?

First look at a sprite sheet or break down a video into frames using video to sprite sheet / gif to sprite sheet. Number them in the same order as below.

Start moving the animation with the first 0, last 100 and middle 50 frame, then work on the 25 and 75 frames, then the 12.5, 37.5, 62.5, 87.5. This should be enough frames.

The numbers represent the percentage of the animation.

1 Like

Great tip, thank you. Your work is amazing.

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I believe that the landscape could do with more detail

I’ve updated the testing server which you can find on my roblox profile with much more plants and animals.