Hologram | Roblox's First 3D ProximityPrompt System from games like Detroit: Become Human | v0.2.1

Version 0.2.0 Modded

Upgrades

  • I was bored, so I added depth in your hologram (aka the distance between each component such as design, keycode part etc). Now you can set the distance using the ComponentDistance Attribute inside the prompt template.

Hologram 100% NO SCAM AND NO VIRUS & FREE BOBUX.rbxm (25.7 KB)

I tried to get the older version to work with the new Module script… and failed
… but then just downloaded the uncopylocked version - GREAT JOB :bangbang:

ALSO: (on Holograms too)
Do you or anyone know how to make these particle/SFX’s on parts (eg: doors)

This one allows repeating patterns for this effect.
image -
image

I tried looking at the sample given & couldn’t edit it to work the way I’d like etc
image

Then on an even better version - I would love to see how Roblox created it’s Holographic Doors to other Experiences from it’s Events - like the one where you could see the game through the door (before teleporting to it) - viewable in several layers.

I’ll see if I can find an image - event 2 years back I believe.

That is possible if we make the default part type of components to meshpart… hold on, wasn’t I creating a style plugin currently?

Yea… I’m making a stylize plugin in which you select any type of part, eg. the one you’re showing, as style. Then you select the part(s) and click stylize, this will make the stylized part look visually just like the style part.

And about that forcefield, yea I also decided to use that for my parkour game but changed my mind to use DistanceFade which doesn’t look like crap and has a better forcefield effect.

And of course you can just make a particle emitter, beam etc inside the part and just make particles.

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Do you have any idea how Roblox created the Hologram teleporter - where they had multiple semi-transparent images of the same game - to person who was looking at it - through the door ?

This is a lovely feature - but no idea on how to recreate the effect.

Isnt it just viewport frames ? There are somecexample in the reources

Do u have a model of the particles you have pictures of in our post that you can share ?

I will see if I can find the link I got it from. If not - will try upload it.

Got it from this Post :

I saw something similar to this being used in Operators and Entry Point: Freelancer’s Cut
Very cool resource

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I looked - nothing there - except getting the game some visitors - good luck though.

That’s because it’s only seen inside actual missions…?

Ok - could be - but I don’t have the time to play missions.
Thanks for the link though.

Yup, Operators & Detroit: Become Human inspired me to make Hologram, since I loved the look of 3D Proximity Prompts. Operators was a bit too flat however, so I mixed in the Detroit: Become Human prompt into it.

Version 0.2.1

Upgrades

  • You can now set the distance from the parent of the Hologram using:
Hologram:SetDistanceFromPart(Studs: number)

Now available on the Creator Store. Update was made a while ago, forgot to post it on here.

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I’m a huge fan of this 3D ProximityPrompt System, but I think you should be able to change the size (in which can be applied to all ProximityPrompts within your game); I would use this, but its just currently to big.

You can change the size of a Hologram by modifying it’s Prompt scale attribute.

Oh cool, completely missed that part, thanks!

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This is what I would LOVE to know how to make :
A Holographic Door (or Teleport) with 4 layers of inner ‘doors’ - Like Roblox’s Innovation Event

Naturally - looking from the other side - you see nothing (except the main outer frame).

Anyone know how to recreate it ?
Also @Roblox ?

Thanks

Roblox has this resource public to use for anyone, you can get it on the Creator Hub Store:

Tutorial:

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this is sick dude! now we just need a detroit become human recreation xd

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THANK YOU SO MUCH !!
I didn’t know that - Much Appreciated.