Version 0.1.9
Fixes
- Disable Sides system fix to avoid erroring when FaceNormal is nil.
Now available on the Creator Store.
Now available on the Creator Store.
Could you possibly demonstrate what to change in the SurfaceGui for a Scale size of 2?
I have been trying to get it working, but not having much luck. This could just be a feature to add in as well, to automatically scale up based on the number the user provides.
why dont you make it so that, we can change the scale and distance between each part? Also, the module is giving errors of tween saying the instance is null. at line 132.
I’ll look into adding those editing features. As for the errors, I need more context, I have no idea what you’re doing.
I am looking forward to the update!
I have this partially setup ready to go as I will be using in my production game once the proper scaling feature is added .
Now available on the Creator Store. @ItsTechNose & @nix102on, this should solve your problem!
Works perfect! Thank you for the update.
I’m super glad to hear it. Thank you for using Hologram!
ComponentDistance
Attribute inside the prompt template.Hologram 100% NO SCAM AND NO VIRUS & FREE BOBUX.rbxm (25.7 KB)
I tried to get the older version to work with the new Module script… and failed
… but then just downloaded the uncopylocked version - GREAT JOB
ALSO: (on Holograms too)
Do you or anyone know how to make these particle/SFX’s on parts (eg: doors)
This one allows repeating patterns for this effect.
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I tried looking at the sample given & couldn’t edit it to work the way I’d like etc
Then on an even better version - I would love to see how Roblox created it’s Holographic Doors to other Experiences from it’s Events - like the one where you could see the game through the door (before teleporting to it) - viewable in several layers.
I’ll see if I can find an image - event 2 years back I believe.
That is possible if we make the default part type of components to meshpart… hold on, wasn’t I creating a style plugin currently?
Yea… I’m making a stylize plugin in which you select any type of part, eg. the one you’re showing, as style. Then you select the part(s) and click stylize, this will make the stylized part look visually just like the style part.
And about that forcefield, yea I also decided to use that for my parkour game but changed my mind to use DistanceFade which doesn’t look like crap and has a better forcefield effect.
And of course you can just make a particle emitter, beam etc inside the part and just make particles.
Do you have any idea how Roblox created the Hologram teleporter - where they had multiple semi-transparent images of the same game - to person who was looking at it - through the door ?
This is a lovely feature - but no idea on how to recreate the effect.
Isnt it just viewport frames ? There are somecexample in the reources
Do u have a model of the particles you have pictures of in our post that you can share ?
I will see if I can find the link I got it from. If not - will try upload it.
Got it from this Post :
I saw something similar to this being used in Operators and Entry Point: Freelancer’s Cut
Very cool resource
I looked - nothing there - except getting the game some visitors - good luck though.
That’s because it’s only seen inside actual missions…?
Ok - could be - but I don’t have the time to play missions.
Thanks for the link though.
Yup, Operators & Detroit: Become Human inspired me to make Hologram, since I loved the look of 3D Proximity Prompts. Operators was a bit too flat however, so I mixed in the Detroit: Become Human prompt into it.