I tried to get the older version to work with the new Module script… and failed
… but then just downloaded the uncopylocked version - GREAT JOB
ALSO: (on Holograms too)
Do you or anyone know how to make these particle/SFX’s on parts (eg: doors)
This one allows repeating patterns for this effect. -
I tried looking at the sample given & couldn’t edit it to work the way I’d like etc
Then on an even better version - I would love to see how Roblox created it’s Holographic Doors to other Experiences from it’s Events - like the one where you could see the game through the door (before teleporting to it) - viewable in several layers.
I’ll see if I can find an image - event 2 years back I believe.
That is possible if we make the default part type of components to meshpart… hold on, wasn’t I creating a style plugin currently?
Yea… I’m making a stylize plugin in which you select any type of part, eg. the one you’re showing, as style. Then you select the part(s) and click stylize, this will make the stylized part look visually just like the style part.
And about that forcefield, yea I also decided to use that for my parkour game but changed my mind to use DistanceFade which doesn’t look like crap and has a better forcefield effect.
And of course you can just make a particle emitter, beam etc inside the part and just make particles.
Do you have any idea how Roblox created the Hologram teleporter - where they had multiple semi-transparent images of the same game - to person who was looking at it - through the door ?
This is a lovely feature - but no idea on how to recreate the effect.
Yup, Operators & Detroit: Become Human inspired me to make Hologram, since I loved the look of 3D Proximity Prompts. Operators was a bit too flat however, so I mixed in the Detroit: Become Human prompt into it.
I’m a huge fan of this 3D ProximityPrompt System, but I think you should be able to change the size (in which can be applied to all ProximityPrompts within your game); I would use this, but its just currently to big.