At the current time, there was an issue with one of my friend’s gun systems, because the holster system he made didn’t work as intended.
It creates the clone but the positioning doesn’t go as he wanted.
When he unequips the gun, the gun stays at the position it was at before the unequip.
I was trying to help but I dont know how.
His script that creates the clone;
local player = tool.Parent.Parent
local torso = player.Character:FindFirstChild("Torso")
if torso then
local toolModel = tool:FindFirstChildi("ToolModel")
if toolModel and toolModel.PrimaryPart ~= nil then
warn("Found ToolModel")
local VisibleTool = toolModel:Clone()
VisibleTool.Parent = torso
--VisibleTool.PrimaryPart.CFrame = torso.CFrame
for _,part in pairs(VisibleTool:GetChildren()) do
if part:IsA("MeshPart") or part:IsA("Part") then
part.CanCollide = false
if part.Name ~= VisibleTool.PrimaryPart.Name then
local Weld = Instance.new("WeldConstraint", part)
Weld.Part0 = part
Weld.Part1 = VisibleTool.PrimaryPart
else
local Weld = Instance.new("WeldConstraint", part)
Weld.Part0 = part
Weld.Part1 = torso
end
else
part:Destroy()
warn("Found an instance that was not a part of the model")
end
end
warn("Added ToolModel to torso")
else
if not toolModel then
warn("No ToolModel found, can't support weapon visibility.")
elseif toolModel.PrimaryPart == nil then
warn("No ToolModel PrimaryPart")
end
end
end
The PrimaryPart to torso was a test, and did not WORK
How would this be fixed?