Holsterservice - Really Easy Tool Holstering Module

Can you add physics into the module.

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What do you mean by this? Are you talking about something simular to the example videos i sent here?

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Ooohhhh my bad I thought this was made for R6 only so I didn’t bother trying to change it to UpperTorso thanks!

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I do have a question which I don’t know if it’s really related to your module but still somewhat related, How can I easily change the CFrame of the C0 without having to play, test, stop, change repeat. Do you know of any plugin or whatever that lets you change it on the spot? I would love something like that.

Yes I am talking about something similar to the video sent.

I have no clue lol! You can TRY using a tool to figure out the tool position, then changing it to a model with the same motor6d C0 as the tool’s position. but I have no clue and haven’t tried this before.
The most optimal way for me is just trial and error, but there is another thing you can do.

Just Play, edit the motor6d while in game, copy it when you have a good result, exit, then paste it into the script.

Yeah I just figured that out after I posted the question haha thank you anyways! This module is really usefull

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If more support for this gets added, maybe I’ll add it into the module directly, for now if you want this you’ll have to edit the module using the solution the creator of those made.

This is for the weld version.

I am asking for ballsocket sdolution

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The ballsocket method was bugging out alot and stuff from what the creator said, but ill give u it to see what works for you. It’s very unstable.

He said he added a ballsocket to an attachment in the torso and another attachment in a weapon, thats literally it lol

The ball-socket solution is quite unstable if you do not set the parts of the weapon/other to massless. It will affect the physics of the player. And when changing its state it may move the player a bit as it does not instantly get in position (holster position/offset).

Thanks alot this saved me alot of time

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