Currently, my small-sized project is receiving HORRIBLE performance in-game compared to other games I’ve worked on bigger in scale, part amounts, and scripts.
I don’t know why, and I’ve clued out some of the sources I thought it’d be (shadow casting lights, all lights in general, a high poly character, our main client script which doesn’t use RunService.)
The game which experiences performance issues despite its small scale:
Check if its related to a Meshpart that is using too many triangles or something like that, Meshparts can cause fps problems, especially if theyre rigged to be animatable