I’ve recently set about making staffs for my game. On of my staffs has a trail that is behaving strangely.
The trail seems to be attaching itself to a certain point and then not moving from it, always maintaining a straight line. I would rather have it behave much more organically, following the staff around like you would see in games like this one.
Does anyone know what I can do? TextureMode is set to wrap. (btw I made the trail super long so that you can see the problem)
Which is a result of placing an attachment on a part that isnt part of it.
However, this doesnt match up perfectly, if this isnt the issue please send me a screenshot of the attachment points for your tool and your workspace view of that tool, so I can better recreate it.
I’m no professional at using trails or effects, but after thinking for some time I find it possible that they were creating parts behind the player and connecting trails between those parts. I’m not sure if that’s the case but you never know until you give it a try. I’ll edit this post with an image when I finish working on it.
the trail is only straight because you’re walking in a straight line. If you want it to wobble back and forth as you walk, you could try putting an animation on the player where their arm moves a lot, wobbling the staff and making the trail bendy. Or you could try setting the origin of the staff to a loose part which is connected via constraints in a way that it moves about as you walk.
No, wherever I move, the trail always keeps a straight line. Whenever the trail’s lifetime is complete, it just starts all over again - instantly creating point and then keeping the trail in between the two points
Are you sure you’re using a trail and not a beam? If its absolutely a trail and you’re attaching both points on the weapon itself, it might be a visual bug (though take this with MANY boulders of salt.)