Horror game feedback took me 21 days to make

I made a horror game I think about 6 months ago , and it did not get the expected amount of visits I wanted , so I would like some feedback from this game if it’s worth continuing or I should give up on making games on Roblox and use another game engine instead , The game is called UNITS. , did it all solo

link: UNITS [ALPHA] - Roblox

Appreciate the feedback

For you info : When you play press the lever until it goes down , the invisible barrier should be lifted
There’s 50 Levels
There’s a door with the sign called Stairs open it and go to the next level

3 Likes

The idea is far from new, to begin with.
Additionally, there’s no tutorial, making the game confusing for most new players.
The hunger and thirst UI overlap the health bar, which is frustrating.
And why does the FOV get so exaggerated when sprinting?

Overall, this game is worth a good 4/10.

1 Like

thank you for your honesty , you pointed out the bugs in the game

1 Like

This looks like a great start to what I imagine can become a very fun game!

Super minor complaints -

  • Beam light issues
  • Teleportation to front of storage unit when its opened can be a little jarring
  • Sprint FOV wooooaaah
  • UI could use some polish
  • Don’t say this - no need to bring up something that doesn’t exist yet

Other than those minor things there is no massive deficiency in the gameplay that would render this unplayable or not fun. While similar things have been done, I think you have managed to put a unique spin on the concept as the idea of storage units is less linear than other doors clones. (Not that this is a doors clone… I think this is more capable of standing on its own than a lot of large ones.)

The biggest issue is not with the game, its all advertising. The thumbnail and icon are just a blurred image with a logo - so essentially there is no way for me to tell what the game is even about. It also doesn’t help that most amateur horror games follow the same thumbnail format.

So what to improve? Spend some time on a good thumbnail - preferably more than one. Make sure none of them are similar. Every thumbnail should be compositionally different from the last. (To be honest, a lot of pretty meh games get carried by the thumbnails… In fact staring at the thumbnail is a lot more fun than playing the game * COUGH COUGH Pressure - Roblox COUGH *) Other than that (hate to tell ya this), you gotta sink a lot of time into getting it public. Whether that’s paid advertisements/joining groups/guilded chats/discords/player to player/developer hub games/developer donations games, all of them require time.

Besides the time you spend advertising, you gotta spend just as much time working on your game. You can’t just release something, feel like its complete, and expect it to continuously grow. Changes will have to be made as player count increases.

I just realized I’ve written shorter essays for school. :skull:

Also, BS, this game beats 7 as is and could easily grow to an 8. Two years in the future this can be a 9.

2 Likes

thanks , I’ll do some reworking on it when I have the time