Horror Game Feedback

Ah, the reason I put the “Gain SP by Surviving and Killing” below the “SP:” is because the “SP:” will have a number after it and will overlap with the sign. But I could script something so it doesn’t show after the player played the game once.
Thank you for the feedback!

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Oh I see that’s fine you can leave it there then. Perhaps an option to disable the controls that appear instead so you can run straight into the action without vision being blocked when you play.

Also, I finally got past that room and the laugh that played really caught me off guard :sweat_smile: good addition

Yea, I should add a box or something that says disable tutorial screen or something like that. Also good luck, there’s a lot more rooms to go into lol. Thank you again!

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unions can cause a lot of lag so I’d typically not use them but its a way. Just there are many different techniques to building. Myself I learned off of just building in general but you can also learn more on videos.

if you want to improve the UI then use UIGradients

Honestly they aren’t that good in my opinion.

What would UIGradients do for me though? Also how would I use them effectively?

Here’s an example then

BEFORE:

AFTER:

yeah

I see, and where would you recommend that I put this gradient? I don’t feel like it would fit the title screen. Unless I can use UIGradient for Text.

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you could use it for the play button or the “Turn volume up until you hear laugh!”

Good point, I’ll get to work on that as soon I get home!

This looks way better!! The only thing I noticed is that the words aren’t in the middle of the label. Are you using a text label on top of a button or are you using a textbutton?
About the gender screen, the blue and pink fit the genders, but not your style. I think you should change those labels to the ones you use in the main menu too.
I love the ui corners btw they add a lot! Well done!

For the SP upgrade thing you should think of a better way to place things. You could have the Juggernaut, Normal and Sprinter in the middle, whereas you could put the SP explanation thing in the upper left or right and maybe the ammo thing in the bottom left or right. That would make things a bit more clear.

Thank you for the recommendations!
For starters, I have no idea how to properly center things on the screen. For context, I have everything centered on my screen, but on another person’s screen it’s not centered.
So I don’t know how to fix that.
The text label is by itself in a single frame that holds everything
Also, I was thinking about changing the colors to grey and white when I get home.
The reason why everything is compact in that way is because I can’t seem to get everything centered again. So someone recommended I put everything in a UiList, which makes everything compact like that. I don’t really know how to fix that either.
What do you think about all this?

Right, you need to add constraints. I have a good plugin that works, I’m not sure what it’s called atm but ill check in a bit. That’ll fix the centering issue.

The plugin is called ‘AutoScale Lite’ by ZacBytes. If you select a ui, then click on the ‘add constraint’ button it will keep it in place.

So do I do this with every frame? Even if the frame size is 1,0, 1,0?

I’m not sure, but doing it anyways won’t hurt so I would do it just in case. Yes every frame, every label, every text thing.

I see, thank you for your input!

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Could you add multiplayer? Me and my dev friend were looking at like Indie games and I wanted to show him this one but there is no multiplayer.

I was thinking of just adding two player, because anymore than that and it wouldn’t really make sense for me.
I also might just remove player dialogue from the two player mode because it would feel weird talking to yourself when you have someone next to you lol.
Once I make the two player mode, it’ll mean that my game is fully out. So it’ll probably take until next week cause I’m busy this week and weekend.