So since most players/testers have told me that there’s little to no context on why the player is in the game, I decided to make this GUI that would give the player context as to why they’re there. This will be added with every other “chapter” in game too.
For context, a “Fragment” is basically a chapter, and the intro might be too long. Don’t be afraid to share your thoughts!
I do suggest a little more cinematics like maybe a cutscene, but that’s for you to decide. I recently planned out a little psychological horror game, and this is very well beyond my current project in looks already, you’re doing great!
Although sadly, I don’t know if Ill be adding any cutscenes too, but it def was an interesting suggestion!
And I wish you luck on your psychological horror game!
i think it’d work better if you had cutscenes behind the text displaying what you’re discribing. you could change the text to be some sort of subtitle design as well
A subtitle design doesn’t seem so bad. Thanks for the suggestion.
But, as I’ve said, I don’t think I’ll be adding cutscenes. I mean, unless the majority of people want it, then yes, but I don’t think Ill be adding them, maybe in the future, who knows? Thanks for the suggestions though!
I like the black background and the white text in the middle with simple fading transitions, it captures the feeling of suspense. Although I do have some advice to help this improve further:
The text size should remain constant regardless of how long it is, this one ruined the immersion for me a bit, and the longer text are harder to read.
Instead of using cutscenes or static images as the background like others have suggested, I think it’s better to keep the background and flash images to visualize the text
And, yes I agree with the text sizing, It has bothered me a bit, but I never got back to it since I had to make other things, But I will take it into deep consideration and probably fix it later.
And, your idea does seem interesting. Although I wouldn’t necessarily know where to put the flashing images, it does seem like it could help build excitement/anticipation.
Thanks, overall, for the feedback, again. I will take it into consideration! (Except for the text thing, I’m fixing that right now lmao.)
The idea I have in mind is that after you showed your text for like 1 or 2 seconds (when players are sure to have read it). You turn off the text visibility and change the background to the image for a split second, then turn it back to the black background and continue the sequence.