Horror Game Introduction Sequence

So since most players/testers have told me that there’s little to no context on why the player is in the game, I decided to make this GUI that would give the player context as to why they’re there. This will be added with every other “chapter” in game too.

For context, a “Fragment” is basically a chapter, and the intro might be too long. Don’t be afraid to share your thoughts!

Video [FIXED]

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Awww I wanted to see this.

I love horror games and I’ve actually made a few myself, and I would love to give you advice for this game.

Apologies! Ill figure this out sooner or later. Just give me a couple of minutes

Alright it should work now. Let me know if it doesnt!
@metatab1e check it out too!

It works!
Also the intro is good, but I recommend also adding the studio to the intro.

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Thank you, and I will def take your suggestion into consideration!

Very well done intro.

I do suggest a little more cinematics like maybe a cutscene, but that’s for you to decide. I recently planned out a little psychological horror game, and this is very well beyond my current project in looks already, you’re doing great!

Keep up the good work

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Thank you!

Although sadly, I don’t know if Ill be adding any cutscenes too, but it def was an interesting suggestion!
And I wish you luck on your psychological horror game!

i think it’d work better if you had cutscenes behind the text displaying what you’re discribing. you could change the text to be some sort of subtitle design as well

A subtitle design doesn’t seem so bad. Thanks for the suggestion.

But, as I’ve said, I don’t think I’ll be adding cutscenes. I mean, unless the majority of people want it, then yes, but I don’t think Ill be adding them, maybe in the future, who knows? Thanks for the suggestions though!

i just feel like the text on the screen feels bland for a backstory? i’d prefer it be revealed throughout gameplay / via a cinematic

Actually, you gave me a idea.

Using Image Labels, that’s good. Although Ill have a hard time tweening, it seems like a good concept. Thank you!

I like the black background and the white text in the middle with simple fading transitions, it captures the feeling of suspense. Although I do have some advice to help this improve further:

  • The text size should remain constant regardless of how long it is, this one ruined the immersion for me a bit, and the longer text are harder to read.
  • Instead of using cutscenes or static images as the background like others have suggested, I think it’s better to keep the background and flash images to visualize the text


You can flash an image of the player sitting on a couch with their friends for a split second

image
Flash an image of a newspaper with coffee (you can also add some subtle details like the coffee spilled on the newspaper)

image
Flash to the money, then into a bedridden figure.

These are just examples, I think it might give more anticipation and excitement to the intro.

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Hey there, thanks for the feedback!

And, yes I agree with the text sizing, It has bothered me a bit, but I never got back to it since I had to make other things, But I will take it into deep consideration and probably fix it later.

And, your idea does seem interesting. Although I wouldn’t necessarily know where to put the flashing images, it does seem like it could help build excitement/anticipation.

Thanks, overall, for the feedback, again. I will take it into consideration! (Except for the text thing, I’m fixing that right now lmao.) :+1:

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The idea I have in mind is that after you showed your text for like 1 or 2 seconds (when players are sure to have read it). You turn off the text visibility and change the background to the image for a split second, then turn it back to the black background and continue the sequence.

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Oh, I get it now. Thanks for clarifying! I might actually implement this, this seems like a cool feature! Thanks!

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