Horror Game Mechanics You'd Like To See? (PART 2)

Decided to repost my original thread over to here. Anyway…

For the past couple of months now, I’ve been making my own horror game called “Hallucination” which is based on many different popular & up-and-coming games (The Mimic, Short Creepy Stories, Haunt, etc.) Yet as I work on my game, I realize. I want to freshen my mind and do something different. I want to work on a different type of horror game, far from what I’m currently making.

Instead of the generic horror game formula we’re all used to (Find the key, first person view, mazes, weirdly placed jumpscares), what are some horror game mechanics that you’d like to see?

Personally, I’d like a point-and-click horror style game, but instead of being stuck in a static, non-moving camera, you can look around your surroundings. It can give a good scare when used effectively.

What are your thoughts?

Well by just assuming your game name, how about sanity? But not like if sanity is 0 oh no you dead, not like this. Since it fits good with your game name, the more you lose your sanity, the more you start to see things and they intesify when you don’t restore that sanity quickly and will eventually jumpscare you, but still won’t kill you (unless you think that giving heart attacks as a death reason but eh), the hallucinations will “haunt” you

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That’s honestly a pretty good idea! I’ll just have to find a way to implement it though :sweat_smile:

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