What makes a good game? Sounds, of course! Try playing a horror game with sound muted, it takes a lot away from the game.
In some horror games, the monster has some sort of sound, to alert players of its location, and to make the game more interesting for both parties. I’m here asking what sounds you prefer monsters to have.
Creepy Music
Creepy Ambient
Footsteps
Other [List in replies]
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If your wondering what you should add for your Horror game, I would recommend searching up a scary movie of such sort, take their monster sounds, and put them into your game. Though this is by far the simplest idea I could think of, it’s also the easiest.
I see. If your wondering what sounds people prefer, most people would prefer the sudden blast of loud, horror type music, or sound. It’s the best way to scare others.
All of the above, you just need to execute the sounds in a specific method. Artistically, it is up to you. I really wonder why I started to do sound design earlier and the results are satisfying(which is ironic).
I’ve been making ambiences for a while. You can track my designs and updates here:
If you can’t get a good horror ambient, get like a wind sound, make the playbackspeed like 0.5, add a pitch and equalizer, play around until its legitimately scary.