Horse fall animation is glitching

When I jump with my horse there is a forward leg motion that is not in the jump or fall animation,
I’ve tried changing animation weights; Changing animation priority to higher or lower; changing code

btw The person on top of the horse is attached using an AlignPosition and AlignOrientation Constraints

jump.OnServerEvent:Connect(function()
	if debounce == false then
		debounce = true
		horse.Humanoid.Jump = true
		task.wait(3)
		debounce = false
	end
end)

Check Animation Priorities, or set it to Action4, so it overrides all other animations.

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Hmmm, it’s still not working :pensive:

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