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What do you want to achieve? Keep it simple and clear!
I want to use scale for my hotbar instead of offset, because it will look different on other devices -
What is the issue? Include screenshots / videos if possible!
This is what I want to happen (it happens when I keep it at offset)
This is what happens if I change it to scale instead of offset:
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What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I looked online and also changed everywhere it said in the code “Offset” to “Scale” but that didn’t work and it didn’t seem to make any difference
game:GetService('StarterGui'):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, false)
local uis = game:GetService("UserInputService")
local player = game.Players.LocalPlayer
local char = workspace:WaitForChild(player.Name)
local bp = player.Backpack
local hum = char:WaitForChild("Humanoid")
local frame = script.Parent.Slot
local template = frame.Template
local equipped = 0
local unequipped = 0.7
local iconSize = template.Size
local iconBorder = {x = 5, y = 5}
frame.Visible = true
local inputKeys = {
["One"] = {txt = "1"},
["Two"] = {txt = "2"},
["Three"] = {txt = "3"},
["Four"] = {txt = "4"},
["Five"] = {txt = "5"},
["Six"] = {txt = "6"},
["Seven"] = {txt = "7"},
["Eight"] = {txt = "8"},
["Nine"] = {txt = "9"},
["Zero"] = {txt = "0"},
}
local inputOrder = {
inputKeys["One"],inputKeys["Two"],inputKeys["Three"],inputKeys["Four"],inputKeys["Five"],inputKeys["Six"],inputKeys["Seven"],inputKeys["Eight"],inputKeys["Nine"],inputKeys["Zero"],
}
function handleEquip(tool)
if tool then
if tool.Parent ~= char then
hum:EquipTool(tool)
else
hum:UnequipTools()
end
end
end
function create()
local toShow = #inputOrder
local totalX = (toShow*iconSize.X.Offset)+((toShow+1)*iconBorder.x)
local totalY = iconSize.Y.Offset + (2*iconBorder.y)
frame.Size = UDim2.new(0, totalX, 0, totalY)
frame.Position = UDim2.new(0.5, -(totalX/2), 1, -(totalY+(iconBorder.y*2)))
frame.Visible = true
for i = 1, #inputOrder do
local value = inputOrder[i]
local clone = template:Clone()
clone.Parent = frame
clone.Label.Text = value["txt"]
clone.Name = value["txt"]
clone.Visible = true
clone.Position = UDim2.new(0, (i-1)*(iconSize.X.Offset)+(iconBorder.x*i), 0, iconBorder.y)
clone.ImageTransparency = unequipped
clone.LabelFrame.ImageTransparency = unequipped
clone.ItemName.TextTransparency = unequipped
local tool = value["tool"]
if tool then
clone.Tool.Image = tool.TextureId
clone.ItemName.Text = tool.Name
end
clone.Tool.MouseButton1Down:Connect(function()
for key, value in pairs(inputKeys) do
if value["txt"] == clone.Name then
handleEquip(value["tool"])
end
end
end)
end
template:Destroy()
end
function start()
local tools = bp:GetChildren()
for i = 1, #tools do
if tools[i]:IsA("Tool") then
for i = 1, #inputOrder do
local value = inputOrder[i]
if not value["tool"] then
value["tool"] = tools[i]
break
end
end
end
end
create()
end
function adjust()
for key, value in pairs(inputKeys) do
local tool = value["tool"]
local icon = frame:FindFirstChild(value["txt"])
if tool then
icon.Tool.Image = tool.TextureId
if tool.Parent == char then
icon.ImageTransparency = equipped
icon.LabelFrame.ImageTransparency = equipped
icon.ItemName.TextTransparency = equipped
else
icon.ImageTransparency = unequipped
icon.LabelFrame.ImageTransparency = unequipped
icon.ItemName.TextTransparency = unequipped
end
else
icon.Tool.Image = ""
icon.ItemName.Text = ""
icon.ImageTransparency = unequipped
icon.LabelFrame.ImageTransparency = unequipped
icon.ItemName.TextTransparency = unequipped
end
end
end
function onKeyPress(inputObject)
local key = inputObject.KeyCode.Name
local value = inputKeys[key]
if value and uis:GetFocusedTextBox() == nil then
handleEquip(value["tool"])
end
end
function handleAddition(adding)
if adding:IsA("Tool") then
local new = true
for key, value in pairs(inputKeys) do
local tool = value["tool"]
if tool then
if tool == adding then
new = false
end
end
end
if new then
for i = 1, #inputOrder do
local tool = inputOrder[i]["tool"]
if not tool then
inputOrder[i]["tool"] = adding
break
end
end
end
adjust()
end
end
function handleRemoval(removing)
if removing:IsA("Tool") then
if removing.Parent ~= char and removing.Parent ~= bp then
for i = 1, #inputOrder do
if inputOrder[i]["tool"] == removing then
inputOrder[i]["tool"] = nil
break
end
end
end
adjust()
end
end
uis.InputBegan:Connect(onKeyPress)
char.ChildAdded:Connect(handleAddition)
char.ChildRemoved:Connect(handleRemoval)
bp.ChildAdded:Connect(handleAddition)
bp.ChildRemoved:Connect(handleRemoval)
start()
adjust()
This is how it looks like in explorer
Any help would be greatly appreciated!