Well, here’s a quick build I did, took about 3 hours.
And if you want to see the place: Hotline - Roblox
Well, here’s a quick build I did, took about 3 hours.
And if you want to see the place: Hotline - Roblox
This is awesome. Nice one!
Wish I could get neon to glow like that, but my laptop is so slow it cant handle it…
Feel some of the neon was a bit excessive. Don’t see why the gold, whiskey, or the bands holding the bills together would glow. Nor the red buttons on an old phone like that. Don’t get me wrong, I love neon, but in moderation.
Other than that though, really nice!
Edit: Where’s the door? XD
You also might wanna CanCollide the center of that roof… XD
3 hours including the items on the desk + chair?
Impressive! The telephone is really well made
It needs a door.
[quote] You also might wanna CanCollide the center of that roof… XD
[spoiler]
[/spoiler] [/quote]
Fun fact: There’s a spawn location underneath the room but it spawns you above the room!
Oh lol; the old spawn bug strikes again : P
I thought we fixed that. I’ll check up on that tomorrow.
I thought we fixed that. I’ll check up on that tomorrow.[/quote]
I think it was just a partial fix, if I could take a look at the level I could see what is really going on here.
The major case that we wanted to fix was with a sloped roof though, because it checked the axis-aligned extents of the part it could often think that the player was inside the part when it was nowhere close. I think that case is fixed. This might be the case where there is enough space but not by enough that we can be 100% sure we catch it.
I thought we fixed that. I’ll check up on that tomorrow.[/quote]
I think it was just a partial fix, if I could take a look at the level I could see what is really going on here.
The major case that we wanted to fix was with a sloped roof though, because it checked the axis-aligned extents of the part it could often think that the player was inside the part when it was nowhere close. I think that case is fixed. This might be the case where there is enough space but not by enough that we can be 100% sure we catch it.[/quote]
Raycast up; if part hit and distance of hit point to my height > 5 then don’t reposition?
I thought we fixed that. I’ll check up on that tomorrow.[/quote]
I think it was just a partial fix, if I could take a look at the level I could see what is really going on here.
The major case that we wanted to fix was with a sloped roof though, because it checked the axis-aligned extents of the part it could often think that the player was inside the part when it was nowhere close. I think that case is fixed. This might be the case where there is enough space but not by enough that we can be 100% sure we catch it.[/quote]
Raycast up; if part hit and distance of hit point to my height > 5 then don’t reposition?[/quote]
Check for parts with CanCollide set to false and ignore them… Because apparently MoveTo will not ignore them.
[quote] Check for parts with CanCollide set to false and ignore them… Because apparently MoveTo will not ignore them. [/quote]If the spawn has CanCollide set to false then raycast from the center or lowest point down vertically so you don’t spawn above it.
Well this title has turned out to be series of places! I’m already working on my next Hotline place, it’s much more darker themed then this apartment, its also 50s themed as well.
Prepare for the time warping!