I’m create character in Blender, and rig it with bones. I’m tryed set Camera.CFrame to Bone, which moves Character’s Head. But problem in some animations, for example jumping:
Green wire shows how Character’s head moving during jump animation.
Red wire shows camera and HumanoidRootPart moving way during jump.
How I can align camera way to actual head position (camera: Red to green), if I needn’t change jump physics (keep red for jump and RootPart)?