I would like to add upgrade options to the NPCs so I would like a visual cue of that. Am thinking of having an aura ring at their bottom. Like those arena games where the heroes or mobs get buffs.
Hoping to get some guidance. My coding strength is still beginner. Thanks!
a good way to do that effect is like @dthecoolest suggested, using parts. Try using an invisible cylinder welded to the feet, and put a decal on the top surface. Also use curved beams for a cooler effect.
Could you kindly guide me on how can I do this dynamically. So that I can create different types of different levels. I am also hearing beams for the first time. Just read it at the ref. It is supposed to connect two parts? A little confused.
Try using WeldConstraints, you put the weld in the cylinder and select the two parts it connects. You could use a white decal and change it’s color based on level to indicate higher/lower levels. Sorry I’m not very good at describing things
-- Create two parts and position them at the same height
local partA = Instance.new("Part")
local partB = Instance.new("Part")
partA.Position = Vector3.new(0, 10, 0)
partB.Position = Vector3.new(0, 10, 10)
partA.Parent = workspace
partB.Parent = workspace
-- Weld the two parts together
local weld = Instance.new("WeldConstraint")
weld.Parent = workspace
weld.Part0 = partA
weld.Part1 = partB
-- Update the position of the first part; the first part will move but the second will stay where it started
partA.Position = Vector3.new(0, 20, 0)