Hello. I recently made a script where it inserts the players accessory to a rig via a script; it works. However, when I decided to make the rig bigger, the accessory still stays the same size:
I was wondering how I could make it the correct size?
Hello. I recently made a script where it inserts the players accessory to a rig via a script; it works. However, when I decided to make the rig bigger, the accessory still stays the same size:
I was wondering how I could make it the correct size?
Can you show me your script? For me it works fine
wait(5)
game.Players.pazdanmichal2.Character.Humanoid:AddAccessory(game.Workspace.Accessory)
wait(1)
local Humanoid = game.Players.pazdanmichal2.Character.Humanoid
local HS = Humanoid.HeadScale
local BDS = Humanoid.BodyDepthScale
local BWS = Humanoid.BodyWidthScale
local BHS = Humanoid.BodyHeightScale
HS.Value = HS.Value * 5
BDS.Value = BDS.Value * 5
BWS.Value = BWS.Value * 5
BHS.Value = BHS.Value * 5
Accessories should scale with the character providing you’re scaling the character correctly.