I am making a simple R6 Ragdoll. Ball in socket joints between the arms, legs, and head. For some reason, though, whenever I drop the ragdoll from any angle less than 45 degrees, the ragdoll stands up, albeit its arms and legs are shaking around. I’ve enabled platformstand, and it still doesn’t work. Here’s an image of the ragdoll standing up.
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Try calling Humanoid:ChangeState(Enum.HumanoidStateType.Physics), or messing with SetStateEnabled to disable some other humanoid states such as standing.