I was wondering how a duels map system in games are created, for example you challenge a person to a duel and you tp to a map and fight, i was wondering how these are created to where if multiple people duel and are sent to the same map they don’t interfere with others
you make a second place in your experience for the duel and use teleport service to send the fighting players to a reserved server, you can use this post for more information on how to do it, even though its for a lobby system, because its practically the same concept
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Another way, is to have a map as a model, and clone that map, and pivot it to a random position. Then tp the players to that models position. This can increase server load depending on what you do, but you don’t need another ‘place’ to achieve this method.
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