How is this scope-in effect created? Not the animation, the black thing where you can’t see the whole scope until you look through fully. Not really sure how to describe it beyond that.
Also how is the fisheye lens effect on the glass part of the scope made?
example:
There is an animation for the server and tweening for the client, they don’t use tweenservice you have some cframe values and you lerp them. very hard try and errors.