So I’ve made some animations using a custom 9-part rig(r9). I just want to know if the animations look good and at what speed for the feet to look like they accurately stay in the same stop.
Wow, they look really good! Nice job. Though… WHY DO THE LEGS DETACH THE BODY!? Yeah that’s my only complain. I also find the idle animation to not match the walk, maybe just make the arms stay down? Maybe make the arms folded as an alt animation.
So the legs have to detach from the body during most r6 like animations because then it would only rotate and usually not look good. and the idle animation was made with a more shy character in mind. the right arm is grabbing onto the left arm. THANK YOU!!!
so the forward animation took me around 30-45 minutes, and the rest took less than 10, especially the other walking directions, they were copy-pastes of the original forward animation because of how I set up my rig.