I’m making a battlegrounds I how did I do with my animations
The punches were made in moon animator
I’m making a battlegrounds I how did I do with my animations
The punches were made in moon animator
I just checked the game out and I think the animations look pretty good!
The attack animations are fluid (with my favorite being the jump animation coupled with the sound effect). I could see a future version having an implementation of some kind of dashing/sprinting system based on Moon Animator as well.
Best advice for improvement I could give is to toy around with the EasingDirection property of your animation keyframes to get more realistic feeling animations, and of course consider whether you’d like to migrate to R15 models as your base or stick with R6 (if you haven’t decided yet).
Will do thanks for the advice!!!
Great kick! Maybe a bit off on my body type but they work.