Hi there! Happy Holidays! I made this topic to ask about the size limits of maps in Roblox. How big can they be? I just want to know because I wanted my maps to be big but I won’t make them too big if the engine can’t handle it especially since most of the Roblox player base play on low to average end hardware.
To put it simply, let’s say I had the City of Chicago and wanted that to go into the state of Indiana and include a small section of Indiana that included a town called Gary, which is in Indiana.
Assuming by terrain generating a whole state which I have seen some game’s do I think it can go really big, due to auto generated terrain. But this is more of a Developer Relations question you can ask them.
So I guess it depends on how much terrain was generated plus the number of parts used to make up the roads and buildings then? I could probably save memory using meshes and model some of the buildings. I’m not planning to make a BIG roleplay map I just wanted to ask in case I decided to include another location think GTA 5’s LS and Cayo Perico.
My only problem with generating terrain is how long it takes plus it doesn’t do a good job, nothing looks natural and it looks more like Roblox Studio slapped a bunch of biomes together and called it a day. Or maybe I’m not using terrain generation right.
Personally I have seen some good terrain generated game’s. It depends on how you use it. For example say you wanted to make a forest and you make a simple tree, then make a script.
Studio won’t know in what order to put the tree and will mainly be depending on items with tree and maybe scripts with tree in them.
But say you make a folder with all the tree’s you want to spawn and some zoning, then studio will have a clear way to put them and in order.
Too bad I don’t have good scripting knowledge. I’ve followed a few tutorials and all the ones I follow usually end up using broken or outdated code. Finding good tutorials is hard to be honest.