How can a player pull an object with a rope?

  1. What do you want to achieve? Keep it simple and clear!
    I want a player to be able to pull an object with ease.

  2. What is the issue? Include screenshots / videos if possible!
    The objects player connects to with rope are to hard/heavy to move for the player.

  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I tried different Part settings, added a humanoid to object to keep above ground & different materials.

Attached is a video of what is currently happening.

The script I have is simply to create the rope and connect to hands. But unsure how to go about the pulling.

Based on your description and the video you provided, it seems like you want to make it easier for the player to pull an object that is connected to a rope. Here are a few solutions you can try:

  1. Decrease the mass of the object: If the object is too heavy, it can be difficult for the player to pull it. You can try decreasing the mass of the object in the Part properties to make it easier to move.
  2. Increase the player’s pulling force: You can try increasing the force with which the player pulls the object. You can do this by adjusting the force applied to the rope when the player pulls it, or by adjusting the player’s physical properties (such as their weight) to make them stronger.
  3. Use a different physics constraint: If you’re currently using a RopeConstraint to connect the object to the player, you can try using a different constraint that allows for more flexibility in movement. For example, a Motor6D constraint can allow for rotation and movement in multiple directions, which can make it easier for the player to manipulate the object.
  4. Use a combination of the above solutions: You can also try combining the above solutions to achieve the desired result. For example, decreasing the mass of the object and increasing the player’s pulling force may work together to make the object easier to move.

I hope these solutions help you achieve your goal!


Thanks for the suggestions, will give these a try!

Decreasing mass on object worked. But for what I’m tryign to get to, increasing player mass on HumanoidRootPart is what worked perfect. Thanks again!

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Imagine plagiarizing off chatGPT for answers…

Adding a few words to a ChatGPT response still makes it a ChatGPT response.


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