How can I achieve a similar orb shooting effect?

  1. What do you want to achieve? an effect like the one in the video below

  2. What is the issue? my trail ends up looking like this for some reason

  3. What solutions have you tried so far? none since I don’t know too much about trails and particles and how they work

(apologies if this is the wrong catergory, let me know the right one)

You are using a trace, but as far as I can see, the trace in the video is created by the “Fire” instance. The light is either from the part being neon or a light source that is red.

that makes sense, I’ll try it out and see if it works

I don’t know how they did it. But I think what you have so far looks pretty good. I think it would look better if you either taper the tail size down or fade to invisible at the end (or both).

They may have have used two, one for the bright white part and another for the red part.

Seems like they have some sort of point light source going on as well, before the projectile is thrown.

Let me explain how it works in the video: so, the player either has to hold or click the mouse button. They have a debounce every .4 seconds so you couldn’t spam fire, then they have a toggle of hands, for example it starts with left arm animation, and you could have a piece of code like this:

local direction = armToggle and “left” or “right”
armToggle = not armToggle

Afterwards, it spawns a sphere with a Fire object inside of it, which is like a particle emitter but fire, and it has a body velocity in it that goes in the char.HumanoidRootPart.CFrame.LookVector direction. Hope this makes sense!

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that did make sense, I’m gonna try to do something like this for my game. thank you!

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