I’m working on creating a realistic New York City map and have run into some confusion regarding how to replicate buildings like the ones in this photo, which was created in Roblox Studio by (@ArtBlox_406).
I’ve noticed that the windows, specifically the areas where the lights are on, also emit a glow. I think this might be achieved using point lights, but I just want to be sure.
I’m pretty sure they just applied a building texture on a neon part. The applied texture has transparent parts. When they apply this texture on a neon part, the transparent parts of the texture absorb light while the opaque parts of the texture don’t.
If you want less bloom on the windows, you can change the transparency of the neon part.
Here’s the .rbxm file of the building I just made so you can get a better idea on how it works: testbuilding.rbxm (3.2 KB)