On the Community Creations section of the DevForum, i’ve seen lots of hats with a cartoon outline.
I was wondering how I could recreate this effect.
On the Community Creations section of the DevForum, i’ve seen lots of hats with a cartoon outline.
I was wondering how I could recreate this effect.
It’s all about UV mapping your mesh.
I tried the Rainbow Effect one and for some reason you can only see the inside when you move the egg/object.
Probably because the rainbow one doesn’t have its normals inverted.
I’m pretty sure I did invert it’s normals.
Can you show me an image in blender but with Face Orientation on?
I currently got rid of the egg and i’m trying to do it again but just with a cube for testing. Should I turn on Face Orientation?
If you turn on Face Orientation and see the outline cube all red, you are doing it right.
I have gotten this result. Should it be merged when I enable it or should It still be two individual cubes?
Export those 2 into individual cube and you should be fine.
You export them into 2 files. One cube this, one cube that. Make sure when you export, choose Selection only and make sure you are only selecting 1 cube.
Ah, I think I know what the problem is. Do I also need to click ‘UnWrap’ while in the UV Editor?
Edit: I then found out that I had to UnWrap. I did that then it worked. I also had to upload the texture file to Roblox and import the Decal ID into the Texture ID property for the Mesh Part. Thank you so much guys for helping!