How can i add a curve to a particle emitter?

I am trying to make a spout water trail for my irrigation outlet but i can’t seem to find a way to make the water particles bend in a curve like they would if they were exiting a pipe.

Is there some sort of object that i can insert inside of the emitter to form such a curve or would this be only achievable through a script?

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You can use the acceleration property.

Screen Shot 2020-01-14 at 1.25.35 PM

(w/ angle and increased speed)

Screen Shot 2020-01-14 at 1.26.42 PM


You can have it going forward with downwards drag and negative acceleration.